Bard
Explanation
The
classes of Thief or Bard are not available as
starting options. To become one you will have to prove yourself
worthy.
This design decision is due to the fact that these classes are "special".
Unlike the others, they are as much a choice of morals as of profession.
An poor-played thief or bard is particularly noticeable and detracts
from the game. In game terms, they are always an example to others-
of courage, greed or fanaticism about something dear or that you would
like ...
Such a character should not be played for its attributes and bonuses,
but for itself- for the enjoyment it can give.
In
order to become a Thief or a Bard in the game, you will undergo the
following process:
A player should start by roleplaying a person of great greed and constant
bad attitudes. This must be a constant and permanent attitude. When
you feel confident of yourself, and have made yourself noted or unnoted,
you may request an audience with the thief guild. After a while (the
player will be watched) he may be contacted. Remember that for a thief,
being good at its work is what counts,so patience and some submission
to the hierarchy are all very important and of course the realisation
of some ... "jobs". Should they flatly refuse, it is obviously
due to your failings. In this case you know that you always have another
chance - even the most obdurate pocket can be picked - but be prepared
for a long stretch.
Should your application not be refused but take long in answering, then
it is because they are not confident of your worth and it is up to you
to prove yourself. Always behave as if your god's eyes were upon you,
because they *are*.
For a Bard what is important is the path of the music, follow it as
your life depended on it, and not just that. A Bard does not merely
sings but he roams also the land looking and facing many dangers so
he may tell them with his music. The key is to make you and your songs
be noticed and not get hung for bad music by your feet in a street lamp
and gaged.
In
game terms, it is preety obvious that a Thief will steal, con, cheat
and that a Bard will sing, relate events and make others enjoy themselfs
or just be a talking guitar with arms and legs that can only run fast.
No specific bonuses or penalties will be delineated here, as we do not
encourage powergaming.
The
Thief or Bard can lose his class by incorrect behaviour, returning to
their "base" class. All that they have sacrificed in the past
is lost, but they will NOT be worse off than as Thiefs or Bards and
may resume advancement as normal players. They will have gained the
attention of some and gain experiences in different skills, and should
expect further developments
Bard
There
is a special kind of magic built of sound and subtlety, working through
the emotions and soul rather than the mind and the body. Its spells
are music, its power the talent of the player.
The bard is a roguish sort of character, a personality that loves the
light but feels comfortable in the dark. Some are legendary heralds
of civilization and culture, the souls of their land and people, the
inspiration of heroes and peasants. Others are seducers of innocents,
purveyors of treacherous dreams and snatchers of unguarded purses.
In a world of magic, Bards discovered that song has power, a power that
lies not in the sounds but the very life-essence of the player, his
skill and emotions. This magic is finicky, at times feeble and at times
very powerful.
The magic of Bards gives them great power not only over the minds of
people, but of monsters and animals as well. Like any power, even if
it is more artistic and harmonious than others, it can be abused. Many
Bards use their gift to rid the world of fell monsters, while others
charm unwitting good creatures, making them fight or attack others for
their pleasure and profit.
In stories of adventure the Bard has always a major role. He is the
storyteller and the story character, and he excels at both callings.
Some of the most famous Bards wrote their stories with their own deeds,
fighting with the greatest heroes.
Made for holding fine instruments or sharp weapons, the Bard's hands
are his greatest assets and he is particularly noted for his unwillingness
to sully his hands with anything resembling labour. By a small miracle,
some bards will actually try their hand at tinkering. This is due only
to the fact that many prefer to refine and tune their instruments themselves,
being unwilling to trust them to unwashed artisans who know nothing
of art.
Armors
allowed to this classe:
Leather Armor |
Studded Leather Armor |
|
* Cannot wear any shields |
Skills
List
Main
Skills
(Max. 100)
|
Master
Skills
(Max. 90) |
Secondary
Skills
(Max. 70) |
Tertiary
Skills
(Max. 50) |
Negative
Skills
(Max. 0) |
Resisting
Magic
Musicianship
Peacemaking
Provocation
Enticement
Pick
Locks
Begging
|
Hiding |
Disarm Traps
Stealing
Detect
Hidden
Stealth
Swords
Tactics
Tinkering
Animal
Taming
Item
ID
Arms
Lore
|
Snooping
Healing
Maces
Fencing
|
(all the others) |