Bard Explanation

The classes of Thief or Bard are not available as starting options. To become one you will have to prove yourself worthy.
This design decision is due to the fact that these classes are "special". Unlike the others, they are as much a choice of morals as of profession. An poor-played thief or bard is particularly noticeable and detracts from the game. In game terms, they are always an example to others- of courage, greed or fanaticism about something dear or that you would like ...
Such a character should not be played for its attributes and bonuses, but for itself- for the enjoyment it can give.

In order to become a Thief or a Bard in the game, you will undergo the following process:
A player should start by roleplaying a person of great greed and constant bad attitudes. This must be a constant and permanent attitude. When you feel confident of yourself, and have made yourself noted or unnoted, you may request an audience with the thief guild. After a while (the player will be watched) he may be contacted. Remember that for a thief, being good at its work is what counts,so patience and some submission to the hierarchy are all very important and of course the realisation of some ... "jobs". Should they flatly refuse, it is obviously due to your failings. In this case you know that you always have another chance - even the most obdurate pocket can be picked - but be prepared for a long stretch.
Should your application not be refused but take long in answering, then it is because they are not confident of your worth and it is up to you to prove yourself. Always behave as if your god's eyes were upon you, because they *are*.
For a Bard what is important is the path of the music, follow it as your life depended on it, and not just that. A Bard does not merely sings but he roams also the land looking and facing many dangers so he may tell them with his music. The key is to make you and your songs be noticed and not get hung for bad music by your feet in a street lamp and gaged.

In game terms, it is preety obvious that a Thief will steal, con, cheat and that a Bard will sing, relate events and make others enjoy themselfs or just be a talking guitar with arms and legs that can only run fast. No specific bonuses or penalties will be delineated here, as we do not encourage powergaming.

The Thief or Bard can lose his class by incorrect behaviour, returning to their "base" class. All that they have sacrificed in the past is lost, but they will NOT be worse off than as Thiefs or Bards and may resume advancement as normal players. They will have gained the attention of some and gain experiences in different skills, and should expect further developments…

Bard

There is a special kind of magic built of sound and subtlety, working through the emotions and soul rather than the mind and the body. Its spells are music, its power the talent of the player.
The bard is a roguish sort of character, a personality that loves the light but feels comfortable in the dark. Some are legendary heralds of civilization and culture, the souls of their land and people, the inspiration of heroes and peasants. Others are seducers of innocents, purveyors of treacherous dreams and snatchers of unguarded purses.
In a world of magic, Bards discovered that song has power, a power that lies not in the sounds but the very life-essence of the player, his skill and emotions. This magic is finicky, at times feeble and at times very powerful.
The magic of Bards gives them great power not only over the minds of people, but of monsters and animals as well. Like any power, even if it is more artistic and harmonious than others, it can be abused. Many Bards use their gift to rid the world of fell monsters, while others charm unwitting good creatures, making them fight or attack others for their pleasure and profit.
In stories of adventure the Bard has always a major role. He is the storyteller and the story character, and he excels at both callings. Some of the most famous Bards wrote their stories with their own deeds, fighting with the greatest heroes.
Made for holding fine instruments or sharp weapons, the Bard's hands are his greatest assets and he is particularly noted for his unwillingness to sully his hands with anything resembling labour. By a small miracle, some bards will actually try their hand at tinkering. This is due only to the fact that many prefer to refine and tune their instruments themselves, being unwilling to trust them to unwashed artisans who know nothing of art.

Armors allowed to this classe:

Leather Armor
Studded Leather Armor
* Cannot wear any shields

Skills List

Main Skills
(Max. 100)

Master Skills
(Max. 90)
Secondary Skills
(Max. 70)
Tertiary Skills
(Max. 50)
Negative Skills
(Max. 0)

Resisting Magic

Musicianship

Peacemaking

Provocation

Enticement

Pick Locks

Begging
Hiding


Disarm Traps

Stealing

Detect Hidden

Stealth

Swords

Tactics

Tinkering

Animal Taming

Item ID

Arms Lore

Snooping

Healing

Maces

Fencing

(all the others)