Rules
for Darklands
Proclamation by the Council of the WiseHear all, hear all. Herein we set forth the Code of Darkland. This code applies to all the land, without any exception whatsoever. It has been decreed by the ruling council and ratified by the treaty of Claw’s Pass for the territory under their control. A body of Judges has been created to apply the law. In them is invested the highest authority of the law, with the right of high and low justice. Process of LawIt
is hereby decreed that Judges shall have both auctoritas and potestas.
In rough terms, this means that when faced by unforeseen circumstances,
a Judge can decide on what law applies or create jurisdiction, and then
the Judge has the power to apply it at once. The offences described below are those for the most severe case. Because of this, unless otherwise specified the standard procedure is to apply the High penalty. Every case is a case, though, and this is not a strict rule but a guideline for the Judges. This code is under constant revision. Make sure you check it frequently. PenaltiesThe
arm of the law has a heavy hand. These are the possible consequences for
unlawful deeds: Author's
note: we are not the Gestapo and this is not a police state. We can always
be reasonable and every case is an individual case. It is possible to
make a mistake, sometimes a situation is ambiguous and in other cases
we may have no proof of wrongdoing. General Laws1- Instructions or directives found in "NEWS" are considered rules as well. The most recent regarding the same item take precedence over the oldest. These "Rules" take precedence over the "News", in the case that there is some accidental contradiction. 2- One person may have only one account. One account may have only one character. In case you make a mistake and create another character by accident, DO NOT MOVE IT FROM WHERE IT IS, and call a GM. 3- Lack of knowledge of the law is no excuse, under any circumstance whatsoever. 4- The player is always responsible for his account. 5- Lending or selling accounts is forbidden. 6- This is a roleplaying shard. You have great latitude, in your role, but you are expected to stick by it. Consistently talking out of character is a fast way to discover what the penalties are all about. 7- Personal insults are forbidden in all circumstances. Character insults are acceptable- a Human player calling an Orc player “An unwashed pig” is OK, calling him a “sonovabitch” is not. Be aware that when in doubt the worse case will be assumed, so ambiguity will not be an excuse. 8-
Macroing is forbidden. This will be strictly enforced, and therefore
let us define the concept. In some cases, an activity may prove to be
very repetitive and boring, and a small macro- a program to press a key
and activate a client macro, for example- is perfectly acceptable. Craftsmen
in particular are likely to feel the need for such aid. 9- If two players are training together they should be active and keeping to their role. Take care, sparring is too near macroing for the Judges to allow latitude; if there is evidence of wrongdoing the players will be considered to be macroing and duly prosecuted. 10-
Power-gaming is frowned upon. It is hard to define, and therefore
this has the force of a recommendation rather than a law. 11- In case of doubt, ask first. You will never ever be penalised for just asking something. If your question raises an interesting point, something we hadn't thought of, clarifies an issue or is otherwise helpful to the game you will be rewarded. 12-
All cases not covered by these rules will be judged individually, and
the rule will then be written down. Building a New Character1- The information given when requesting the admission must be true. 2- When creating the character, it must be made according to what was requested during admission. Should the Citizen desire to change it, he must fill and send the form to the Account Administration address. Bug squelching1- As in all that relates to computers, you may find bugs in this game. 2- Bug abusers are subject to permanent exile. 3- When you are in doubt whether it is a bug or a feature, ask. 4- The first player to report a bug will be rewarded, in proportion to how disruptive or unfair the bug would be if abused. This reward can take many shapes, from minor skill increases to unique items. 5- Players who denounce bug-users, if they are convicted, will receive as bounty a proportion of the bug-users property which was not acquired through use of the bug. Player Conflict1-
Everything that relates to conflict is of necessity a grey area.
The Judges are aware of this and will deal accordingly with such cases.
This works both ways, the Judge may decide that there is no proof or that
the event is too ambiguous to rule upon. He may also decide to make an
example of those involved. 2- Players are allowed to kill one another, IF AND ONLY IF they have a good, in-game reason to do that. 3- Insane murderers will be subject to the supreme penalty 4- Even while fighting keep to the role. “I’ll rox yur ass” is an example of erroneous behaviour. 5- Valid reasons include highway robbery, city and unit conflict. But if you are sticking up people in a road, or if you are the victim, the robbers must give the victim a chance to surrender and the victim should wait for the robbers to make their threat. 6- It is allowed to take all the loot, with no exceptions, from a vanquished enemy. 7- The act of looting an abandoned body, or one from a fellow citizen, is a matter to be solved in-game. It can lead to in-game solutions, such as being banished from the city, being declared a traitor or anything in between. In this context looting equates with attacking a fellow citizen. 8- Looting somebody else's prey is also a matter for in-game roleplaying. It is certainly a reason for a fight, though it should at least be preceded by a demand to stop doing it and/or return what was stolen. Text written by Crom aka Lettow aka Pedro |