"We came back" |
06/01/09
(23:26 GMT) |
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Hi, The server might go online one more time, at the moment we are scripting for RunUO Emulator, as you see the web site address as change once again, now is dark-lands.110mb.com, the server address might be diferent. By the way we are recruting staff, all areas included. You can email me gunkar [at] gmail.com. Thanks, |
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The Staff
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"Reviving Server" | 15/05/03
(1:50 GMT) |
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Finally the forum is good to go, i will just tell what you need to do and make. there is a new link dark-lands.ath.cx this is for the site, the www.dark-lands.tk will be now the mirror, the forum its easy dark-lands.ath.cx/forum/ Now what you have to do if not you will get troubles and i mean BIG troubles. the usernames from the this board are all used so you need to do the following. if your nick is the same as your char name just do this: if your nick is not your charname you need to register as your charname: You need also to send me your original nick the one from ezboard and a good mail because if you send me a bad one you will not get your password, send to this mail: if you need help this is also avaliable the forum will start with the default theme later on if i see you are giving use to the board i will create a theme for the forum, also i will add some new functionality's if you want more or found a new one that is nice to add to the forum i will have a forum just for that. Thanks, |
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The Staff |
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"CHEWING THE WORLDFILE" | 09/09/02
(17:50 GMT) |
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The last save has been made (dated 09-09-2002 - 13:30 GMT) and the corresponding worldfile is passing through the difficult process of compatibilization with the new version of the server.
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Admin
Petrus |
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One
step to our dreams come truth... |
06/09/02
(1:25 GMT) |
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Monday,
9 of September, around 10 am we will start the conversion process. The
last worldsave will be taken, so that whatever goes on after that does
not count. For safety, wait till 14:00 before playing around.
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Admin
Petrus |
The new Darklands is coming ...
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29/06/02
(14:00 GMT)
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Warning
1- Players who will not be around for a few days should put everything they have on their characters in the bank box. Leave nothing behind, neither worn nor in the backpack. Anything left behind risks being lost. Keep an eye on the news for the date of the final save.
1- We will specify a date for the last save game. We'll give at least 2 days of warning.
During this period no new accounts will be accepted. 3- The conversion itself is complicated and we anticipate losing everything that the player is wearing and carrying and some things around the world.
This is unavoidable and there will be no corrections or restitutions whatsoever. Anything you want to keep safe, store it in the bank.
During this period no new accounts will be accepted. 6- The server is set up again, with the converted last savegame, and it starts to "count" again.
- Character conversion - 1- The new system has both Glory and Power. Power is what you will now use to buy skills and get the old glory bonuses. Glory is for reputation and NPC and Citizenship purposes.
Admin Letttow |
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Bugs found in spells
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22-05-02
(21:30 GMT)
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We detected a bug with two spells. Reactive armor doesn't time out and seems to make the mage virtually invulnerable, whereas MANA VAMPYRE is totally bugged and fully replenishes all the caster's mana regardless of the target's level of mana. We are attempting to make a fix for this by increasing mana vampyre's casting time and adding a % odd of reactive armour being dispelled when hit.
Admin Zombie |
What is to come in the future
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18-05-02
(17:30 GMT)
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As
you all know by now, we've been hard at work changing the base server
software to a different version. This sounds uncomplicated- but every
single script in the game had to be rewritten and rechecked and we took
the chance to do a lot of stuff better.
There are some radical changes in the way the server software deals with stuff from weapons to skills, so we had to find out what was different, what else got affected that is related, and then we actually had to go and rewrite the whole stuff. The changes are very deep not only in the code but in the very way the game plays, in the way classes are implemented ( that code got sent to the trashcan in a single piece :(( ), how npcs react to players and down to such details as names. I know its taken a long time, yet the whole team believe the changes are well worth it. We
will be posting some of the changes for comments and suggestions, we are
mostly concerned with reasons why this and that will work or not.
NAMES Names
are now defined as headname, name and realname. 1-
racename - makes headname appear as being equal to race. now you can only
be personally recognized by single clicking at short distance SENATE PLANTATIONS CRAFTING
SYSTEM Admin Lettow |
The Events are Here !
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26-04-02
(21:30 GMT)
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*The
trumpets sound on*
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It
is with great joy that we present to the people of Darklands, what we
feel will be of great importance in history!
Hyperion |
A new face
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19-04-02
(12:58 GMT)
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As
you might have seen the site was changed in many ways. We hope that the
players can enjoy it. Thank
you ... Hyperion |
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New mIRC channel @ irc.stratics.com
#Darklands |
4-04-02
(16:20 GMT)
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While searching for a way to keep the players happy, we've found a way of comunication used by many and thus, went right on a started to establish a better way of keeping contact with our players. mIRC as many may know is a rather feeble tool for "real time" multi chating but still not one of the worse, so we have chosen the server at irc.stratics.com for the home of darklands channel. #Darklands Come join us now for a quick chat or to know the incoming news and many sneak previews *hint hint* or even if your having a problem ingame and there is no GM online to solve it, just leave us a message.
Modus Operandis : -
Download mIRC @ www.mirc.com Hyperion |
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Wampyrs roam the world
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26-03-02
(10:00 GMT)
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A report by D'actius Vanius, Scholar After
hearing some of the tales arriving from the deep dark woods outside our
walls, I remembered old tales... old dangers.
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The
first method works well- stick them to a wall with nails, with a big large
stake on their stomach- be carefull not to cause too much damage, or the
spirit will find refuge in another hidden body. Make sure it can not destroy
its current body by nailing its limbs to the ground or one another followed
by the big stake, and then burying it. The other way is to use spells
to drain their mana. These have never been practical before, but our Grand
Wizard Orell took it upon himself to research them and has lately managed
to create two of them. One simply destroys mana, the other actually transfers
it from the victim to the caster. A
Wampyr can and will try his best to turn its victims into one of his own
kind; this is done by removing a piece of the victim's flesh as a link
of power. |
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Generaly it takes five days until the Wampyr can get its victim into a coma, by which time he will cast the linking spell that allows him to drain the victim in full. This link creates on the victim a very elaborate spell, the twin of that which powers the Wampyr himself, and only when this is finished can he drain the victim. This is when he not only regains mana, but grows in true power. This final draining effectively kills the victim, as the body stops functioning. The victim's spirit is changed not destroyed, and maintains its memories and most of its capacities, but make no mistake; it is a Wampyr. This spirit, very hungry, holds on to the body and reanimates it, now as an undead. It is our great luck that a Wampyr can only do this process on a victim at a time.There are two known salvations for the victim. To drain the victim, the Wampyr must always keep its flesh link with him. By finding its current body and vanquishing him, he is forced to leave all behind- and his victim. Once out of the Wampyr's grasp the flesh decays quickly and is no longer useful to it. The other way is by means of alchemy. There is a potion that can release the victim from the Wampyr's power, but the formulae for this potion has never been made known due to the gold-thirst of some people who should be dreadfully punished. Those who have it make no publicity, and have been known to approach somebody who is in danger of becoming a Wampyr and taking away vast fortunes.
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Daron awakens ...
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16-03-02
(15:35 GMT)
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"After
the big battle in the undead world, and the mysterious disappearance even
of Xodan all seemed quiet. All thus is stayed, for a year not counting
the petty mortal conflicts with the mortals and their pesky wars for territories.
Even the ones that think that are wiser got theirselfs into hard dilemas. Hyperion & Lettow |
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News Section
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09-03-02
(11:35 GMT)
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Due
to the great amount of news recieved on the last few days, we´ve
decided that the news section should be only to inform players of he upcoming
changes on the server, info about quests and so on. Rakird |
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Patch Update
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04-03-02
(22:34 GMT)
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During
the last few days we had a few patches to correct some problems and fix
bugs, and add a few important features. 1-The
inability to deliver heads has finally been fixed. You can now get the
bounty on the head of an enemy citizen (that is, from an enemy city!) GM Lettow |
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Odd meeting
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28-02-02
(21:53 GMT)
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Me
nub too shur what dis means.. but dis dark lookin humie appeared at da
*scratches head and walks off* Grizz [Half-Orc] |
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